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A Bonnie Day

Level Designer & Producer

From September 2021 to December 2021 at Abertay University, I worked as level designer/producer for the 3D isometric slice of life game A Bonnie Day. For this project, the full development cycle was 12 weeks.

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As level designer and producer, my combined role had me responsible for a variety things, ranging from:

  • Level design & layout, from concepts to final product.

  • Gameplay design.

  • Audio selection, including SFX and music.

  • Timeline management.

  • Development pipeline management.

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This was a new challenge for me, as it was the first time I had the opportunity to act in a more "lead" position in a team. It was a great learning experience, and I gained a lot of new teamwork oriented skills in relation to how to manage a multi-disciplinary team. While it was small, it featured people from areas of expertise, some of whom had yet to work in a team setting before.

BonnieDay: Bio
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BonnieDay: Work

Download A Bonnie Day on Itch.io!

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